I started this project off by first building a block out of the level in Unreal to make sure I have my sizing right very early on. Then I model all the mesh's and UV them in the second week. The third week I created all of materials/emissions within Substance Designer and created my master material within Unreal Engine. I experimented some using substance painter to paint the logos of my market-stand then imported it onto another texture set on my mesh in Unreal Engine. During the last week I applied vertex painting, decals, and some particle effects. I downloaded some decals from textures.com and added the alpha in photoshop. When it comes to the fire particle I created it from scratch in photoshop, giving it different effects in different color channels. Overall I do feel like I could have done better but that all comes with experience!