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Old Jukebox (Breakdown) (Finished)

This is a breakdown of an old (1930-1950) Wurlitzer jukebox game asset make for interior environments like a club or small restaurant with some damaged made by customers over the course of almost a decade, the glass was broken recently and have been replace, hence why it looks so new.

This is a high detailed Jukebox asset made for the interior environments of something like a restaurant. The story elements I conceived is that it's partly new besides a few scratches made from some customers

After enough research I was able to find I very similar Jukebox to the one in the original reference with some minor changes.

After enough research I was able to find I very similar Jukebox to the one in the original reference with some minor changes.

Throughout my time modeling this I figured out the best way to create some the complex shapes such as the extruded circles inside the jukebox was to use the booleans tool while cleaning up my edge-flow afterwards.

Throughout my time modeling this I figured out the best way to create some the complex shapes such as the extruded circles inside the jukebox was to use the booleans tool while cleaning up my edge-flow afterwards.

My biggest challenge here was trying to make my game res look as close to my high poly model as I can through only modeling. I plan on fixing up my normal and ao map some more once I get into the texturing next week.

My biggest challenge here was trying to make my game res look as close to my high poly model as I can through only modeling. I plan on fixing up my normal and ao map some more once I get into the texturing next week.

After much time and effort this is the final results of my Jukebox. During my last week working on this I adjust a few more generator parameters.

After much time and effort this is the final results of my Jukebox. During my last week working on this I adjust a few more generator parameters.