Modeling done in Maya
Materials created in Substance Designer and Alchemist
Lighting and level building was done in Unreal Engine 4.
The theme I was trying to go for in this one was a medieval house with a scientist who lives in it, natural they do their experiments in their house so now it's a house lab.
I started this by asking what the purpose of it was, after then I started the block out and figured out what materials would work best as I designed them in Substance Designer. I would then assemble these blockouts into Unreal Engine and create my map. Next I model in some more finer details and UV them, then export them make into Unreal while I import my textures and create the material. Finally I add the lighting and really define the mood I'm going for.
Cloth texture was taken from iStock and touched up in Substance Alchemist.